BabylonJS教程

BabylonJS 动态纹理

BabylonJS 的动态纹理创建了一个画布,您可以轻松地在纹理上书写文本。它还允许您使用画布并使用 html5 画布提供的所有功能与动态纹理一起使用。
我们将研究一个示例,该示例将展示如何在纹理上写入文本,还将在我们创建的网格上绘制一条贝塞尔曲线。

语法

以下是创建动态纹理的语法-
var myDynamicTexture = new BABYLON.DynamicTexture(name, option, scene);

参数

以下是创建动态纹理所需的参数-
name-动态纹理的名称 option-将具有动态纹理的宽度和高度 scene-创建的场景

语法

以下是在纹理上写入文本的语法-
myDynamicTexture.drawText(text, x, y, font, color, canvas color, invertY, update);

参数

以下是在纹理上写入文本所需的参数-
text-要写入的文本; x-到左边缘的距离; Y-与顶部或底部边缘的距离,取决于 invertY; font-以 font-style、font-size、font_name 形式定义的字体; invertY-默认情况下为真,在这种情况下 y 是到顶部的距离,如果为假,则 y 是到底部的距离并且字母反转; update-默认情况下为 true,动态纹理将立即更新。

演示

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>MDN Games: Babylon.js demo-shapes</title>
      <script src = "https://end3r.github.io/MDN-Games-3D/Babylon.js/js/babylon.js"></script>    
      <style>
         html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
      </style>
   </head>
   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            var camera = new BABYLON.ArcRotateCamera("Camera",-Math.PI/2, Math.PI / 3, 25, BABYLON.Vector3.Zero(), scene);
            camera.attachControl(canvas, true);
            var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
            light.intensity = 0.7;	
            var box = BABYLON.Mesh.CreateBox("box", 3.0, scene);
            box.position = new BABYLON.Vector3(0, 0,-5); 
            //Create dynamic texture		
            var textureGround = new BABYLON.DynamicTexture("dynamic texture", {width:512, height:256}, scene);   
            var textureContext = textureGround.getContext();
            var materialGround = new BABYLON.StandardMaterial("Mat", scene);    				
            materialGround.diffuseTexture = textureGround;
            box.material = materialGround;
            //Add text to dynamic texture
            var font = "bold 60px Arial";
            textureGround.drawText("Box", 200, 150, font, "green", "white", true, true);
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

输出

动态纹理
动态纹理还允许在动态纹理上使用 html5 画布方法和属性,如下所示-

语法

var ctx = myDynamicTexture.getContext();

演示

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title> Babylon.JS : Demo2</title>
      <script src = "babylon.js"></script>   
      <style>
         canvas { width: 100%; height: 100%;}
      </style>
   </head>
   
   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         var engine = new BABYLON.Engine(canvas, true);	
         var createScene = function () {
            var scene = new BABYLON.Scene(engine);
            var camera = new BABYLON.ArcRotateCamera("Camera",-Math.PI/2, Math.PI / 3, 25, BABYLON.Vector3.Zero(), scene);
            camera.attachControl(canvas, true);
            var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
            light.intensity = 0.7;		
            var ground = BABYLON.MeshBuilder.CreateGround("ground1", {width: 20, height: 10, subdivisions: 25}, scene);
            //Create dynamic texture
            var textureGround = new BABYLON.DynamicTexture("dynamic texture", 512, scene);   
            var textureContext = textureGround.getContext();
            var materialGround = new BABYLON.StandardMaterial("Mat", scene);    				
            materialGround.diffuseTexture = textureGround;
            ground.material = materialGround;
            //Draw on canvas
            textureContext.beginPath();
            textureContext.moveTo(75,40);
            textureContext.bezierCurveTo(75,37,70,25,50,25);
            textureContext.bezierCurveTo(20,25,20,62.5,20,62.5);
            textureContext.bezierCurveTo(20,80,40,102,75,120);
            textureContext.bezierCurveTo(110,102,130,80,130,62.5);
            textureContext.bezierCurveTo(130,62.5,130,25,100,25);
            textureContext.bezierCurveTo(85,25,75,37,75,40);
            textureContext.fillStyle = "red";
            textureContext.fill();
            textureGround.update();
            
            return scene;
         };
         var scene = createScene();
            engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

输出

Dynamic Texture1

说明

我们已经创建了地面网格并为其添加了动态纹理。
//ground mesh
var ground = BABYLON.MeshBuilder.CreateGround("ground1", {width: 20, height: 10, subdivisions: 25}, scene);
//Create dynamic texture
var textureGround = new BABYLON.DynamicTexture("dynamic texture", 512, scene);   
//adding dynamic texture to ground using standard material
var materialGround = new BABYLON.StandardMaterial("Mat", scene);    			
materialGround.diffuseTexture = textureGround;
ground.material = materialGround;
要在动态纹理上使用画布,我们需要先调用画布方法-
var textureContext = textureGround.getContext()
到画布,我们将按如下方式添加 bezierCurve-
textureContext.beginPath();
textureContext.moveTo(75,40);
textureContext.bezierCurveTo(75,37,70,25,50,25);
textureContext.bezierCurveTo(20,25,20,62.5,20,62.5);
textureContext.bezierCurveTo(20,80,40,102,75,120);
textureContext.bezierCurveTo(110,102,130,80,130,62.5);
textureContext.bezierCurveTo(130,62.5,130,25,100,25);
textureContext.bezierCurveTo(85,25,75,37,75,40);
textureContext.fillStyle = "red";
textureContext.fill();
textureGround.update();
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