Flex教程

Flex 皮肤风格

什么是皮肤?

Flex 中的蒙皮是一个完全自定义 UI 组件外观的过程。 皮肤可以定义组件的文本、图像、过滤器、转换和状态。 可以将皮肤创建为单独的 mxml 或 ActionScript 组件。 使用皮肤,我们可以控制 UI 组件的所有视觉方面。 定义皮肤的过程对于所有 UI 组件都是相同的。

步骤 1 – 创建皮肤

使用选项 文件 > 新建 > MXML 皮肤启动创建 MXML 皮肤向导。
Flex 皮肤向导
输入 Package 为 com.lidihuo.skin,命名为 GradientBackgroundSkin 并选择宿主组件作为现有的 flex BorderContainer 控件 spark.component.BorderContainer .
现在您已经为 BorderContainer 创建了皮肤。修改mxml皮肤文件 src/com.lidihuo/skin/GradientBackgroundSkin.mxml的内容。
更新填充层如下-
<!--fill-->
<s:Rect id = "backgroundRect" left = "0" right = "0" height = "100%" top = "0">
   <s:fill>
      <s:LinearGradient rotation = "90">
         <s:GradientEntry color = "0x888888" ratio = "0.2" />
         <s:GradientEntry color = "0x111111" ratio = "1" />
      </s:LinearGradient>
   </s:fill>
</s:Rect> 

第 2 步:涂抹皮肤

您可以通过两种方式在组件上应用皮肤-

在 MXML 脚本中应用皮肤(静态)

使用 skinClass 属性将 GradientBackgroundSkin 应用到 ID 为 mainContainer 的 BorderContainer。
<s:BorderContainer width = "560" height = "500" id = "mainContainer" 
   styleName = "container">
   <s:VGroup width = "100%" height = "100%" gap = "50" 
      horizontalAlign = "center" verticalAlign = "middle" 
      skinclass = "com.lidihuo.skin.GradientBackgroundSkin">

在 ActionScript 中应用皮肤(动态)

使用 skinClass 属性将 GradientBackgroundSkin 应用到 ID 为 mainContainer 的 BorderContainer。
protected function gradientBackground_clickHandler(event:MouseEvent):void {
   mainContainer.setStyle("skinClass", GradientBackgroundSkin);
}

带有皮肤示例的 Flex 样式

让我们按照以下步骤通过创建测试应用程序来查看 Flex 应用程序中的皮肤操作-
步骤 描述
1 在包com.lidihuo.client下创建一个名为HelloWorld的项目,如Flex-创建应用程序一章所述。
2 在包com.lidihuo.skin下创建皮肤GradientBackgroundSkin.mxml,如上所述。保持其余文件不变。
3 修改HelloWorld.mxml,如下所述。保持其余文件不变。
4 编译并运行应用程序以确保业务逻辑按照要求工作。
以下是 GradientBackgroundSkin.mxml 文件 src/com/lidihuo/skin/GradientBackg roundSkin.mxml 的内容。
<?xml version = "1.0" encoding = "utf-8"?>
<s:Skin xmlns:fx = "http://ns.adobe.com/mxml/2009" 
   xmlns:s = "library://ns.adobe.com/flex/spark" 
   xmlns:mx = "library://ns.adobe.com/flex/mx">
   
   <!--host component-->
   <fx:Metadata>
      [HostComponent("spark.components.BorderContainer")]
   </fx:Metadata> 
   <!--states-->
   <s:states>
      <s:State name = "disabled" />
      <s:State name = "disabled" />
      <s:State name = "normal" />
   </s:states>
   <!--SkinParts
   name = contentGroup, type = spark.components.Group, required = false
  -->
   
   <!--fill-->
   <s:Rect id = "backgroundRect" left = "0" right = "0" height = "100%" top = "0">
      <s:fill>
         <s:LinearGradient rotation = "90">
            <s:GradientEntry color = "0x111111" ratio = "0.2" />
            <s:GradientEntry color = "0x888888" ratio = "1" />
         </s:LinearGradient>
      </s:fill>
   </s:Rect>  
   
   <!--must specify this for the host component--> 
   <s:Group id = "contentGroup" left = "0" right = "0" top = "0" bottom = "0" />
</s:Skin>
以下是修改后的HelloWorld.mxml filesrc/com/lidihuo/client/HelloWorld.mxml的内容。
<?xml version = "1.0" encoding = "utf-8"?>
<s:Application xmlns:fx = "http://ns.adobe.com/mxml/2009"
   xmlns:s = "library://ns.adobe.com/flex/spark"
   xmlns:mx = "library://ns.adobe.com/flex/mx"
   width = "100%" height = "100%" minWidth = "500" minHeight = "500"
   initialize = "application_initializeHandler(event)">
   <fx:Style source = "/com/lidihuo/client/Style.css" />
   <fx:Script>
      <![CDATA[
         import com.lidihuo.skin.GradientBackgroundSkin;
         import mx.controls.Alert;
         import mx.events.FlexEvent;
         import spark.skins.spark.BorderContainerSkin;     
         protected function btnClickMe_clickHandler(event:MouseEvent):void {
            Alert.show("Hello World!");        
         }
         protected function application_initializeHandler(event:FlexEvent):void {
            lblHeader.text = "My Hello World Application";       
         }
         protected function gradientBackground_clickHandler(event:MouseEvent):void {
            mainContainer.setStyle("skinClass", GradientBackgroundSkin );
         }
         protected function standardBackground_clickHandler(event:MouseEvent):void {
            mainContainer.setStyle("skinClass", BorderContainerSkin );
         }
      ]]>
   </fx:Script>
   
   <fx:Declarations>
      <s:RadioButtonGroup id = "selectorGroup" />
   </fx:Declarations>
   
   <s:BorderContainer width = "500" height = "500" id = "mainContainer"
      skinclass = "spark.skins.spark.BorderContainerSkin" 
      horizontalCenter = "0" verticalCenter = "0" cornerRadius = "10">
      
      <s:VGroup width = "100%" height = "100%" gap = "50" horizontalAlign = "center"
         verticalAlign = "middle">
         <s:Label id = "lblHeader" fontSize = "40" color = "green" 
            styleName = "heading" />
         <s:Button label = "Click Me!" id = "btnClickMe" 
            click = "btnClickMe_clickHandler(event)" />
         <s:RadioButton color = "gray" fontWeight = "bold" 
            group = "{selectorGroup}" label = "Standard Background" 
            click = "standardBackground_clickHandler(event)" selected = "true" />
         <s:RadioButton color = "gray" fontWeight = "bold" 
            group = "{selectorGroup}" label = "Gradient Background" 
            click = "gradientBackground_clickHandler(event)" />     
      </s:VGroup>     
   </s:BorderContainer> 
</s:Application>
一旦您准备好完成所有更改,让我们像在Flex-创建应用程序一章中那样,以正常模式编译和运行应用程序。如果您的应用程序一切正常,它将产生以下结果:[ 在线试用 ]
Flex Skin Style1
Flex Skin Style2
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